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Chris has connected.
DM: note: this is an approximation for what actually happened, as this transcript was lost.
thePeople has connected.
DM: The graves of your comrades are now filled in, and the followers have found rocks to serve as headstones. Should the land in this remote area see other visitors, they will know who fell here.
Chris: We continue walking south.
Chris is disconnected.
Chris has connected.
DM: you continue for a short time. You see some mountains in the distance, to the southwest.
DM: In the valley before them, you see what appears to be a large campsite, perhaps large enough for a thousand men.
thePeople: Do I know what a camp looks like?
DM: no
Hunter: Bad?
Constance Stendatem: No... I don't think so. Maybe.
thePeople: Not really understanding what she said, I go up and signal the others to stay back
Chris: and i follow
DM: You walk closer to the camp, and you see signs that it is in fact occupied, and pretty busy by the looks of it.
thePeople: can they see me?
DM: you might be that close by now. You don't see any dedicated sentries
thePeople: I make a hide check
* thePeople rolls: 1d20+9 => 16 + 9 = 25
* Chris rolls: 1d20+2 => 14 + 2 = 16
Chris: i as well
DM: It isn't long before a group of about a dozen men on horseback start riding in your direction
thePeople: i move back
thePeople: while hiding
* thePeople rolls: 1d20+9 => 2 + 9 = 11
Chris: can I get a good look at them?
DM: make spot
DM: also, minus 5 for hiding and moving
thePeople: ohh okay
thePeople: 6 then
* Chris rolls: 1d20+5 => 8 + 5 = 13
DM: they openly have the uniforms of ordos officers
* DM rolls: 1d20+3 => 6 + 3 = 9
* DM rolls: 1d20+3 => 8 + 3 = 11
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d20+3 => 19 + 3 = 22
* DM rolls: 1d20+3 => 10 + 3 = 13
* DM rolls: 1d20+3 => 9 + 3 = 12
DM: yeah, they see Hunter
thePeople: I stand and draw my bow
thePeople: wait, do I know they saw me?
DM: yes. He points you out
thePeople: ok
DM: The men draw their weapons...
Chris: Hunter, no.
Constance Stendatem: Hunter, no.
Constance Stendatem: (points at riders) Good.
thePeople: I lower my bow
DM: Obvoiusly they see you now
Officer: Come with us.
thePeople: I look at Constance, not knowing what he said
Constance Stendatem: (gestures at hunter to follow) Very well.
DM: They take you back to the camp, leading you to a special looking tent with a steel frame.
DM: Inside is a table with several chairs, with a familar face at the far end
Constance Stendatem: Officer Septum!
Constance Stendatem: Fancy meeting you here.
Officer Septum: Greetings, Mrs. Stendatem...
Officer Septum: We will be conducting this conversation under key obfuscation protocol, and we are considering your husband as fully compromised.
Officer Septum: The showers are outside to the left, you will find a robe there.
Constance Stendatem: Husband? Ignatius?
Officer Septum: Yes. We fear the wishmaster may have been viewing him for a while, and while I don't wish to be crass, I must assume that he has seen you naked, so your body is a potential key.
Officer Septum: But before you leave, can you tell your Xenos friend to dawn this?
Constance Stendatem: He's not... he was killed by xenos yesterday. He's no threat to anyone.
Constance Stendatem: But if the Wishmaster could have seen me through him...
DM: make a sense motive check
thePeople: me too?
DM: no
* Chris rolls: 1d20+2 => 8 + 2 = 10
DM: He gives... a look when your husband's death is mentioned, but you cannot tell what it means
Constance Stendatem: We lost the Inspector, too. They fought like daemons.
Constance Stendatem: Hunter...
Constance Stendatem: ...
thePeople: I look at her
Constance Stendatem: (I just point to what Septum wants him to put on and mime putting on a robe.)
thePeople: Do I understand it?
DM: eventually. I don't really feel like rolling for this as you have infinite time
Officer Septum: Alright, join us when you are prepped.
Constance Stendatem: (I go into the shower)
DM: Septum motions to one of the men who escorted you in, who begins casting a spell, while Septum takes off his clothes and puts them in a small chest.
thePeople: I am confused, but do nothing
DM: Alright
DM: Septum speaks, and for the first time you understand him perfectly
Officer Septum: I would advise removing your other clothing, unless you don't mind them getting messy...
Hunter: What? How can I understand you?
Officer Septum: The potion. It contained a spell that allows xenos such as yourself to speak to us.
Hunter: Who are you?
DM: He presses a button on a pipe in the tent, and multi-colored paint begins to spay out sprinklers at the top of the tent
Officer Septum: You can call me officer Septum. I work for the Ordos Manustra, an organization bent on fighting daemons.
Officer Septum: This paint, as well as our costume changes, will make our apperances change continuously, which will make it hard for others to see what we are doing with magic.
Officer Septum: Now please tell me exactly what has been going on. Where do you come from?
Hunter: I... I don't really know where I came from. I was with someone who ordered me to do what he commanded, but then he turned out to not be the God I thought he was. A being called the wishmaster saved me and then she sent me on a mission to go to fort Highpeak, and now I am here.
Officer Septum: Were you leading the cultists we found to the northeast?
thePeople: crap
DM: Septum gives a knowing grin.
Officer Septum: My job is not to let things like this go on. Daemons are dangerous, and only become more so when humans give them their faith.
Hunter: I'm sorry, I don't mean any offence but who are you? Where am I with all these people and magic and talking about daemons?
Officer Septum: Let me start from the beginning.
Officer Septum: Once, long ago, none of this around you existed. We too were held in the clutches of the daemons, who ruled people like us with no mercy. We all were slaves.
Officer Septum: But then one man, Macharious resisted them. He said... that man was a maker, and instrument of his own will, and born to make order of his world. That he was not the plaything of the Gods, but that the world was under his will, and both it and the lives of men were the charge of men alone.
DM: He seems to be genuinly crying a little while thinking about this.
Officer Septum: He led a rebellion against the gods, until others joined him, and he founded an empire that would hold back daemonkind for centuries until this very day. I am an agent of the Ordos Manaustra, who's duty it is to fight back against those daemons who will try to rule us by force, and guide those who want to hand over their agency to the daemons that offer false promises in exchange for obiediance away from self-destruction.
Officer Septum: That is why I am here. The wishmaster is a daemon that only wishes to strengthen herself, and needs to be stopped. I don't know what she told you, but I assure you it is lies.
Hunter: I already know that.
Hunter: But what happens to the others who followed her?
Officer Septum: Most would say that the punishment for knowingly following a daemon is death, but I think that will fail to help us. For now, they remain prisoners.
thePeople: I nod, but I don't like the idea of killing people who are desprate
DM: At around this point, you come back, Chris
Officer Septum: Watchman Stendatem, full situation report on what has transpired from our last contact
Constance Stendatem: We infiltrated a cult after pursuing a xeno out of the city. This cult worships the Wishmaster, as I see you've already gathered.
Constance Stendatem: Your message worked against us, not only pulling us out of our mission, but making us prisoners to the cultists as they discovered and turned on us.
Officer Septum: It was not my message. My higher ups decided it was too risky while you were away, and sent that while I was summoned to a board of senior officers. Fortunatlely, things fell back into my control before the burocracy could entirely wreck everything.
Officer Septum: But enough of that. I see that you aren't dead now, so somehow you found your way out of that situation?
Constance Stendatem: Yes, although it was ultimately at the cost of Ignatius and Goodfellow.
Constance Stendatem: I had some ideas useful to keeping hte group alive, and they listened, which softened them up some.
Constance Stendatem: The deaths of our comrades seemed to cement my place as someone they could trust.
Officer Septum: Anything else of note? Did the Wishmaster make any appearance?
Constance Stendatem: Only as a spontaneously combusting shrub.
Hunter: There were two creatures, Whisper and Echo, that sometimes told me what to do.
Officer Septum: Do we know where they are now?
Chris is disconnected.
Chris has connected.
Constance Stendatem: I'd forgotten about them.
Constance Stendatem: Goodfellow got sick of their ceaseless chattering and accusations and stepped on them. One of the best things he ever did.
Officer Septum: Well be sure to recall more details when you give the full report. What do you know about the Wishmaster's intentions?
Constance Stendatem: The Wishmaster seems to have arranged to provide some desired thing to each of her cultists, probably for some horrible cost.
Hunter: I was told that she was leading them to salvation at ft. highpeak
Constance Stendatem: Indeed. All roads seem to lead to the old fort.
Officer Septum: Which brings us to this encampment.
Officer Septum: The Wishmaster has been known to have been gathering daemons at Ft. Highpeak to make a last stand at this pass for a few months now. We have been gathering troops for an invasion, but I rode here to order the general to not assualt before we learned whatever we could from your group.
Officer Septum: Now that it appears you have come most of the way to your destination, it looks like our time to strike has come.
Officer Septum: Ft. Highpeak is an old imperial fort, and as such we know almost nothing about it. No Macharian has pushed this far into the fronteer before.
Constance Stendatem: I... I received a letter from Kinal, my previous, disappeared husband, from the area of Fort Highpeak. It's almost too much to hope for, but do you have any Kinals here in your camp?
Officer Septum: I do not recall any Kinal, but I am new here. I can check the roster at some point.
Constance Stendatem: Please do. The alternatives are not pleasant.
Officer Septum: Let me remind you that you are on an important mission at this time, and I fully expect you to place your duty to the Ordos above personal concerns.
Constance Stendatem: Do you really think I'd let the search for a man who may not even be alive take precedence over killing a daemon?
Constance Stendatem: ...sir?
Officer Septum: I would hope not.
Officer Septum: That said, you are aren't even a graduate, so I have no garantee of your quality.
Officer Septum: If you have nothing else you need to mention, I will inform you of your mission. Any other news of relivance?
DM: You both say nothing then?
Chris has connected.
Chris is disconnected.
Constance Stendatem: Nothing comes to mind, other than to state for the record that both Ignatius and Goodfellow died heroes' deaths.
Officer Septum: I am sorry for you loss, Miss Stendatem...
Officer Septum: But I fear that you are the only one for the job right now, so you will need to delay any mourning.
Constance Stendatem: I know. I can grieve on my own time.
DM: He shifts back on his now paint-soaked seat, and begins to speak...
Constance Stendatem: Heh. Guess, as the saying goes, I am married to my job...
Chris is disconnected.
Officer Septum: Your mission will be to follow the remaining cultists to fort Highpeak, and find some way to open the gates. You will be sent with a flare gun, which you will use to signal when the time is right for us to advance. The army will be drawn into battle formation the moment you leave.
Chris has connected.
Officer Septum: Your mission will be to follow the remaining cultists to fort Highpeak, and find some way to open the gates. You will be sent with a flare gun, which you will use to signal when the time is right for us to advance. The army will be drawn into battle formation the moment you leave.
Officer Septum: Hunter, as you seem to understand the dangers of daemons now, I ask that you assist her.
Hunter: I do see that the Wishmaster needs to be stopped, and I will join you, but I am not ready to join your group just yet.
Officer Septum: Good enough. Watchman, any questions?
Constance Stendatem: Many, but all are tactical "what if" questions, and at the end of the day, it's my job to answer those.
Officer Septum: Very well. Here is the flare, best of luck.
DM: I assume you head off?
Constance Stendatem: Thanks, Officer. I have a suspicion we'll need it.
Constance Stendatem: (yes)
Officer Septum: ...you do realize that your whole mission revolves around using it, right?
Officer Septum: like, that's literally the reason you are climbing that mountain...
Constance Stendatem: Luck. Not the flare.
Officer Septum: I see
DM: Alright, you head off now?
thePeople: I do
DM: Very well then
DM: you climb the mountain, but there appears to be nothing atop it...
DM: Just some shrubs and leftover snow from last winter...
DM: Also, Hunter can't talk anymore
DM: Also also, make a spot check...
* Chris rolls: 1d20+5 => 12 + 5 = 17
* thePeople rolls: 1d20+8 => 12 + 8 = 20
DM: Alright, you both see two of the followers standing at one point near the top of the mountain
thePeople: Do they know we went to the camp?
DM: you would have no way of knowing...
thePeople: Well I go over to them
Follower 2: You escaped?
Constance Stendatem: Yes. They were surprisingly willing to listen.
Chris: if you want me to bluff for that half-truth, i can
DM: yeah, do it
* Chris rolls: 1d20+12 => 14 + 12 = 26
Follower 2: What did they tell you?
Constance Stendatem: In so many words, watch out for daemons. It's Ordos, what do you want? Lucky they didn't go berserk just from finding us here.
Follower 1: Too bad you didn't get a chance to kill those pigs
DM: You notice that between them is an orb on a stick, stuck into the ground. Off to the sides are two small cannons.
Chris: Do the cannons look functional?
DM: yes.
Constance Stendatem: So what's this thing?
Follower 1: It's the only thing we have found on this mountain. We are sure that fort Highpeak is here, but the wishmaster is testing our faith to find it.
thePeople: I look at the orb
DM: spot check
* thePeople rolls: 1d20+8 => 17 + 8 = 25
DM: It doesn't seen unusual, other than that it does not seem decayed at all. The post is metal, and it looks magical overall.
thePeople: I touch it
Constance Stendatem: Hunter!
DM: You see... an image appears in your head. Not unlike the words from that door in the ruins.
DM: It says, "Ft. Highpeak". And there seem to be two buttons in your mind. One says "open", and the other "close"
thePeople: I think, "Open", as loud as I can.
DM: The ground around you unfolds, and a spiral staircase leading down is now around you.
Follower 2: Huzzah!
Constance Stendatem: Good job, Hunter.
DM: The two cultists wander down without fear.
Chris: And we go with them. I at least am not completely without trepidation.
DM: Does Constance know old imperail?
DM: hello?
Chris: well, as an ordos trainee, it wouldn't really be out of place for her to, i don't think
Chris: Does she actually know? I'm not sure we ever covered that.
DM: It is an avalible bonus language
DM: so it's up to you
Chris: Well, I've got more than enough intelligence bonus to take it, and what other options even are tehre?
Chris: So yes.
DM: alright then
DM: A voice begins to speak from a spot on the top of the room.
voice: Welcome to fort Highpeak. Due to ongoing daemonic activity, this facility has been opened to the public as an emergancy shelter following imperial order 63-42. All civilians are advised to remain here until battlemages arive for evacuation.
Constance Stendatem: This must have been one of the last holdouts during the Cataclysm. It almost feels like we're walking on someone's grave here.
thePeople: i have no idea what you said
DM: The room you are in has six doors out, two on two of the walls, and one on the other two. In this room are also two pillars, with screens displaying some kind of information and odd cilindrical things on the bottom, as well as some buttons.
thePeople: Can I read anything here?
DM: no
Constance Stendatem: One thing bothers me, though... where are all the bodies? If this fort was successfully evacuated, they almost certainly would have turned off that message.
Follower 2: Evacuated?
Constance Stendatem: That's what the automated message said. I've had plenty of opportunity to study Old Imperial, but hearing it spoken is an interesting change of pace.
Constance Stendatem: "Due to ongoing daemonic activity, this fort has been designated as an emergency shelter by Imperial order... whatever whatever, and all citizens are encouraged to remain here until battlemages arrive for evacuation."
Constance Stendatem: At least, I'm pretty sure that's what was said.
Hunter: Bad?
Constance Stendatem: Yes, Hunter. Bad.
Hunter: Wishmaster?
Constance Stendatem: *shrugs* Maybe.
Constance Stendatem: Leaning towards yes.
Constance Stendatem: Time to explore.
DM: What do you explore first?
Chris: I'm going to say the room due north.
DM: The room has shelves lining the back and side walls, and a large table in the center, on which is a miniature illusionarry form of the mountain itself
Chris: That sounds interesting.
DM: You observe a ton of little red dots in the virtual valley.
thePeople: I follow her in and look
thePeople: Do I recognize anything from the shelf?
DM: no
Constance Stendatem: Wonder what the dots are about.
Follower 1: This is facinating at all, but don't forget that the Wishmaster is the real reason we are here. There is somthing we must do here...
thePeople: Do the pillars say anything I can read?
DM: No, it's all in old imperial
thePeople: I am not very useful here
thePeople: sorry chris
Constance Stendatem: We may as well continue our sweep clockwise.
DM: So you check upper right room?
Chris: yep
thePeople: it is a hallway, at the end of which is some kind of platform.
DM: It is a hallway, at the end of which is some kind of platform
Chris: . . . ?
Chris: well, let's check out the platform
DM: the platform has a little rim on it, and one big pedistal in the middle.
DM: the pedistal has one hand-shaped recess, presumably for putting your hand into
Chris: I BOLDLY AND FOOLISHLY DO SO
DM: Awsome!
DM: An image appears in your mind. It looks like what we today would call a window on a computer, and it has a few distint parts.
DM: The first is just a button that says "raise"
DM: the second is a series of symbols which you recognise as the old imperial symbols for each type of magical energy. One of them (positive) is enlarged.
DM: The last one is simply four circles arranged in a square pattern, with one of them filled in.
Chris: LEt's see what raise does.
DM: by the way, you also totally have a cursor in your mind right now.
Chris: RAISE DA ROOF
Chris: sorry
Chris: had to
DM: Also, the ground above you opens like a missile silo, and the platform you are standing on rises out, finally stabalizing hovering about 20ft off the ground.
thePeople: Do I hear this?
DM: yes
thePeople: I run over and look at it.
DM: The room is now empty
DM: the ground closes back up
You have disconnected.
Server started; please wait for map to refresh.
Chris has connected.
thePeople has connected.
Chris has connected.
Chris: well, let's take it back down, and then experiment with the other two buttons
DM: alright. Do you press one of the circles or the magic symbols first?
Chris: the magic symbol
Chris is disconnected.
DM: alright. Which one?
Chris is disconnected.
Chris has connected.
Chris: I press the big one
DM: positive?
Chris: yes
DM: a message appears in your head...
DM: "Out of energy"
Chris: I press mana
DM: it become larger, while positive goes down
Chris: I press it again
DM: "Out of energy"
Chris has connected.
Chris: god dammit
DM: and to save you some time, they are all out.
Chris: then I press one of the circles
DM: filled in or non filled in?
Chris is disconnected.
Chris: Filled in
DM: nothing happens
Chris: Okay, then I press one of the non-filled in ones...
DM: You are immediately teleported to another platform, in a similar looking room.
DM: The window in your mind is now gone.
Chris: Is there a pedistal on this platform?
DM: yes
Chris: I put my hand on it and start seeing if I can teleport back.
DM: you can
DM: are you doing anything while this is going on, Keenan?
thePeople: I go into the room in the south
DM: It is almost compeletly empty. Some metal bedframes are here, but nothing else save some metel things laying on the floor.
thePeople: I search the room for anything useful
DM: that will take a while...
Chris: it's not like there is a rush...
DM: fair enough. Chris, what do you do when you are done teleporting?
Chris: I go inspect the pillars
* thePeople rolls: 1d20+3 => 8 + 3 = 11
thePeople: search
DM: The upper half of the pillars has a screen (physical, not in your mind this time) that reads:
DM: Anti-mana, Mana, Arcana
DM: the buttons form a keypad, not unlike typewriters back home.
DM: The lower half consists of a series of clamps going around the pillar, each holding a canister labeled with one of the types of energy. Four are elevated. One has nothing in it, the other three contain a mana canister, an anti-mana canister, and an arcana canister respectively.
Chris: What others are there?
DM: There are at least two canisters of each type.
Chris: Can I unclamp a fire canister?
DM: yes
Chris: Actually, I take one of each.
DM: alright.
thePeople: Am I still searching?
DM: yes
Chris: I type "on" into the keyboard
DM: nothing happens
Chris: "arm"
DM: nothing happens
Chris: "mana"
DM: "Position?..."
Chris: "1"
DM: The screen changes to "Mana, mana"
DM: alright, at this point Hunter comes to the conclusion that the only usful thing in that room is a magitec toaster.
DM: Also, an alarm starts going off
Follower 2: What's going on?
Constance Stendatem: I don't know
Chris: Do any of the screens say anything different?
DM: no
Chris: I run to one of the platforms and go up.
DM: You see, rising over the hill, what appears to be a decrepid old building, floating seemingly of it's own power.
Chris: ohh shit
Chris: I fire the flare.